![]() This is done by registering the button before or when the MainMenu is reached, see the example code below. Public void SetFalse(bool makeCall = false)īuttons can now be displayed on both toolbars simultaneously.īutton settings can now be stored by the ToolbarController itself, eliminating the need to save it in the mod settings. Public void SetTrue(bool makeCall = false) Aujourdhui je vous parle dHangar Extender qui permet de supprimer le hangar, à vous les fusées et avi. If makeCall is true, then the appropriateĬall will be done, if there is a defined function for it Salut les Kerbonautes Nouvelle vidéo de mod sur KSP. If you wish to manually change the button setting, you can use the following methods. There isn't any change, it returns immediately You can also add, if you like, various callbacks to monitor the settings. Is there an updated Hangar Extender for 1.1. The toolbar will change immediately by adding the following (example from FlightPlanner): r/KerbalSpaceProgram Posted by BattleRushGaming Hangar Extender for 1.1.2 I want to build large rockets for RSS but the current hangar is too small for the rockets im trying to build. If you have the toolbar selectable in a settings page, you an ensure that any time the user changes the setting ![]() Public void AddLeftRightClickCallbacks(TC_ClickHandler onLeftClick, TC_ClickHandler onRightClick) Not that if you have an onTrue/onFalse specified along with an onLeftClick, If you need to use Left and Right clicks (seperate from the onTrue and onFalse), the following is available. String largeToolbarIconActive, string largeToolbarIconInactive, string smallToolbarIconActive, string smallToolbarIconInactive, Public void AddToAllToolbars(TC_ClickHandler onTrue, TC_ClickHandler onFalse, TC_ClickHandler onHover, TC_ClickHandler onHoverOut, TC_ClickHandler onEnable, TC_ClickHandler onDisable, String largeToolbarIcon, string smallToolbarIcon, Public void AddToAllToolbars(TC_ClickHandler onTrue, TC_ClickHandler onFalse,ĪpplicationLauncher.AppScenes visibleInScenes, The following methods are available, more can be added if requested Tooltip tooltip which is shown when hovering the mouse over the button The following are used by the Blizzy toolbar only SmallToolbarIconActive small is used for Blizzy toolbar The following corresponds to the same parameter in the AddModApplication() method OnTrue Corresponds to the onTrue parameter in the AddModApplication function. WASD Editor Camera lets you go around the. Hangar Extender removes the VAB/SPH building (only while you are making a craft) and makes you build outside of the normal build limit. Basically all I need is a bigger hangar size and/or a free moving camera, thats not tied to the center. The onTrue parameter is unique in that it applies both to the stock toolbar and the Blizzy toolbar. Looking for a mod to expand the vehicle assembly building size. If setting, sets enabled (clickable) or not. Whether this button is currently enabled (clickable) or not. The position of the mouse the last time the button was clicked ![]() The shorter ones don't pass in unneeded parameters All parameters are the same, the only difference is that The method AddToAllToolbars has several definitions. ![]() Not only is KSP from Mexico, but it’s the most popular thing from there. comments sorted by Best Top New Controversial Q&A Add a Comment. Kerbal Space Program Sandbox game Space simulator Gaming Sim game. The TC_ClickHander is a delegate used to pass in a method reference in the AddToAllToolbars methods below Is there an updated Hangar Extender for 1.1.2 Related Topics. If true, activates Blizzy toolbar, if available. Of course someone pretty much has to be trying to break things if you have to worry about this particular case. The only other real problem with the forced to the top of the sort list method is that technically there's a couple characters before zero ('~', '!', etc.) and dlls directly in GameData come first too. One benefit is that KSP will output a warning and won't load an assembly if it's dependencies aren't met (which may be better than puking out a bunch of exceptions). Is there any workaround for this because I have seen ships over 1 km in the KSP subreddit, and they would be impossible to build if this value stays at 10.This will guarantee the load order. I respect your work on this mod, and thank you for bearing with me. Is there any way to change this value of 10? In the settings file in the current mod, there is a depreciated "NOT IN USE" for max areas for the camera. I'm not trying to come off as annoying from the forum post about the older Hangar Extender it appeared that you could change the outside area. However, it is not big enough for the ships I want to build. Once you get out of the SPH / VAB, there is a very large area to work with.
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